Generic Starters/Plenaries
1) ABC - as register is called students must answer with a product/tool/material/process that begins with the same letter as their name (first or family name).
2) 'What's in the Box' - place tool/material in box & class have 5 attempts at guessing what is in box. Teacher can only answer 'yes' or 'no'. This can also be done with two boxes & half the class against the other half.
3) Random Names - names of pupils on cards & card picked randomly by teacher to answer question set by teacher. Replaced card back" in the pile so the pupil does not "switch off".
4) 'What -am I?' - a keyword from the project is written on a card. Give single clues about the uses/properties of the word until someone is able to guess the correct answer. Discuss what it was that gave the biggest clue.
5) 'Toolkit Register' - end of project starter - on the board draw 5 large circles. Give each one a heading for a- process, for example: joining, heating, cutting, shaping & moulding, holding. As register is called, each pupil has to quickly write a name of a tool in the right circle category.
6) 'Personal Goal' - in pairs, pupils write down 5 things they have learnt in the previous lesson & then put in an agreed order of importance. Ask each pupil to set themselves a personal goal for the present lesson. Write this down on a small piece of paper & stick to the board. Return to these as a plenary or remove as they are completed during the lesson.
7) 'Egg Timer' - chosen pupil has one minute (using the timer buzzer) to describe uses/properties/types, etc of given picture of a tool.
8) 'Questions for Answers' - pupils have to give the question for a given answer (can use 'random names' method to select pupils). For example, A = thermoplastic; Q = plastic that cannot be reshaped after heating.
9) Abstract Thinking' - pupils working in three's. Groups given different shaped pieces/sizes of wood (□,◊,○,∆ )/ string/paperclips/elastic bands, etc ask them" what could you do with it?". Groups have to come up with three sensible (I) ideas.
10) 'Whiteboards' - pupils use whiteboards to quickly write down answers 1'0 questions posed by teacher - useful for spelling of keywords.
11) 'Dot Voting' - this activity is helpful for sorting ideas. Ask pupils to write their ideas/answers on cards/paper squares. Put all ideas/answers on board & allow pupils time to review them. They then have 1, 2 or 3 dots to put against the idea/answer that has the most potential. Discuss the -ideas/answers 'that have the most votes.
12) 'Marking Out, Cutting & Joining Bingo' - using pre-laminated card with - grid, pupils fill in as many pieces of equipment as possible in each grid space. Using 'random name ‘method, ask a pupil to name a piece of equipment from a grid space. If any pupil has it in the correct grid space, they mark it off bingo-style. Select names until 'bingo' is called. |